top of page

Making a concept l Nona Bocheva - Week 2&3

Ideate, Define


After the teams' first meeting with the client, it was decided that since we were given complete artistic freedom, spending time brainstorming and conceptualizing might be useful to gain a clear idea of what each of the team members envisions.


My ideas consisted of two types of installations, one - more narrative driven and another one that concentrates on interaction and aesthetic visualizations. It is important to note that I tried designing a installation that will be easy to follow, use and understand. Considering there is barely an age group established for now I tried to design an experience that can fit people from 12 - 50.

  1. Idea 1


Audience can be given choices to choose to continue a visual version of the story, based on different answers, they can see or hear/ combined what a world guided by AI will look like

- Make the audience make similar decisions like the characters from RUR, face the same moral dilemmas as the characters, as people love to say, “If it was me, I would do this and that...”, (similar to idea 3)

a) Maybe the audience can be allowed to repeat the play but take different decisions and see different outcomes

Pros: decision making, giving freedom in decision making to the audience, may spark discussion among the participants, talk about ethics

Cons: may take too long after the play, attention span might not be great

Solved problems: There can be three key moments where the audience can make decisions: eg. 1. When Helena asks the doctor to add “soul” to the robots

2. When people decide to make war robots

3. When the people wonder if they should destroy the malfunctioning robot

How it will happen:

- Vivid but dreamy visualizations from particles, more abstract than detailed, does not show everything, leaves space for the audience to “imagine” too;




Idea 2:


Motion capture for animations/3D animation for models (might be a lot of work)

Example: In an alternate scenario, the robots created by Rossum's Universal Robots (R.U.R.) remain soulless, essentially advanced machines without consciousness or self-awareness. – will this lead to mass production of more robots and more “exploitation” of these machines without consciousness and self-awareness.



Ethical dilemmas shift:

Human emotions:

Exploration of ethical problems:

Society:

b) If Prometheus is destroyed:

  • Loss of control, the company loses ability to manage and maintain the robots – may lead to robots becoming increasingly independent and self-aware; The destruction of Prometheus could lead to societal chaos and conflict as humans and robots clash over power, resources, and control.

  • Themes of violence, oppression, and resistance may become prominent in the story

  • The play could delve deeper into the blurred lines between technology and humanity, examining what it means to create sentient beings and the responsibilities that come with it.

Cons of this concept: It combines traditional art (acting) with visual effects (simulations), public makes decision, even though they are not that free (only three key choices);


Each visualization will be shortened, not everything is going to be shown, visualizations will have smooth transitions in-between like in DEVS

Prototype: Can make an example with rigged 3D model, but less particles, since for a realistic visualization millions of particles will be needed

OR visualizations can also be more abstract, not using mocap

Eg. Sculpture of Chains and Fire:


Create a sculpture that intertwines chains and flames to symbolize the link between Prometheus and the creators' pursuit of innovation. Chains can represent the ethical and moral constraints while fire symbolizes technological innovation and hubris (Simulation) OR mandalas that also represent “soul” combined with mechanical elements (Procedural mandala pattern) https://www.youtube.com/watch?v=uA6BDOUzWnM Anastasia Opara tutorial on procedural mandala creation.




Comments


bottom of page